CloudTest provides Player Status to track the status of test servers and test compositions during play. These items are grouped under the Central > Activity section.
After you click Play, you can track the status of a test composition and its servers via one of the Central list Player status nodes.
- Player Status — Summary
- Select Central > Player Status — Summary to view summary information.
Player Status &mdash Summary presents information about the test composition's servers, including Total number of servers, types of servers (general, load, etc.), idle servers, servers reporting status and registration status, number of communication failures (if any), as well as communication failure details.
- Player Status — Servers
Player Status — Servers lists out all the servers for the playing composition and any additional registration information about the given server.
The Player Status — Servers detail included fields are Location (as configured within CloudTest), (Server) Name, (Server) Type, Status, Draining, Item Type, and Item States. Click the drop-down at the bottom to Show Abnormal Servers (Show All Servers is the default view).
- Player Status - Compositions
Player Status – Compositions shows summary information about each Composition.
There is one summary informational item displayed for each Composition, regardless of how many servers it is playing on. This view also allows you to stop and unload playing Compositions.
- Player Status - Details
Player Status – Details presents details about what is happening for each server that each composition is playing on. For example, if a test composition is playing on five test servers, there will be five informational items displayed, one for each server that the Composition is playing on, showing status information specific to each server. This view also allows you to stop and unload playing Compositions.
If the system contains more than 25 (Maestro) test servers, the display only shows information for the primary Maestro server for each Composition, rather than all of the individual servers (for performance reasons).